Boyaa Interactive International Limited reported first-quarter 2026 revenue of HKD133.29 million, an increase of 19.10% year on year. Online-game income contributed 98.00% of the total, climbing 20.20% to HKD130.62 million, while gains on digital-asset appreciation fell 34.60% to HKD1.71 million.
Texas Hold’em titles remained the primary growth engine, generating HKD88.92 million, up 29.10%. Other card-and-board products delivered HKD41.70 million, rising 4.70%. Gross profit expanded 23.60% to HKD95.74 million, lifting the margin to 71.80% from 69.20% a year earlier.
A sharp, non-cash fair-value loss of HKD617.23 million on Bitcoin holdings led overall “other losses” to widen to HKD632.80 million, more than double the prior-year figure. Consequently, loss attributable to shareholders rose 114.70% to HKD480.04 million. On a non-IFRS basis, excluding share-based payments, adjusted net loss totalled HKD478.74 million.
Operating indicators improved quarter on quarter despite year-on-year contraction. Paying players reached 104,000 (-54.20% YoY, +14.30% QoQ); daily active users came in at 669,000 (-46.30% YoY, +4.70% QoQ); and monthly active users stood at 2.92 million (-33.40% YoY, +7.50% QoQ). Mobile-game ARPPU for Texas Hold’em advanced 56.60% YoY to HKD456.10.
As of 31 March 2026, Boyaa Interactive held 4,093 BTC at an average cost of USD68,211 each. Total digital-asset fair value was approximately HKD2.36 billion, down from HKD2.92 billion at end-2025. Cash and cash equivalents were HKD51.50 million, and no interim dividend was declared.
Management reiterated its strategy of funding Web3 game development, blockchain infrastructure and related investments by leveraging cash flows from traditional online games and its cryptocurrency portfolio.
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