The February 2026 ranking of popular games has been released, featuring the top 30 titles for both downloads and revenue. Competition was particularly fierce at the top of the download chart. The newly launched social deduction game "Goose Goose Duck" surpassed "Delta Action" to claim the number one spot. The simulation management mobile game "Fashion Department Store," which launched on January 28, secured the third position.
The chart-topping "Goose Goose Duck" is a social deduction mobile game co-published by Huya and Kingsoft Wanjie. The original PC version gained significant popularity on Steam, achieving a historical peak of over 700,000 concurrent players. The mobile version entered public beta across all platforms on January 7 and quickly sparked a widespread trend. Data shows it topped the iOS free chart within just 24 hours of its beta launch. On its launch day, numerous related topics trended on major platforms like Douyin, Weibo, and Xiaohongshu.
The core gameplay of "Goose Goose Duck" revolves around social deduction and faction-based competition, incorporating character skills, task systems, and real-time voice interaction. This blend offers players both thrilling deduction challenges and rich social interaction, resulting in high entertainment and playability. On the operations side, the game collaborated with platform streamers for promotional broadcasts and implemented creator incentive programs. This encouraged players to spontaneously produce user-generated content (UGC), such as humorous video edits, creating a synergistic ecosystem where professionally generated content (PGC) and UGC mutually reinforce each other. This strategy effectively sustained the game's popularity and expanded its market influence.
In February, coinciding with the Spring Festival, "Goose Goose Duck" launched its S1 "Jinyu Yingchun" New Year version. This update introduced a limited-time character, festive-themed skins, and comprehensive in-game holiday decorations, providing players with an immersive festive atmosphere. Benefiting from these operational initiatives and the increased traffic during the holiday period, "Goose Goose Duck" maintained the strong momentum from its beta phase, with its popularity and download numbers continuing to climb throughout February.
Regarding new entrants to the download chart, five new games appeared: "Fashion Department Store," "My Garden World," "Identity V," "Peak Speed," and "Talking Tom Gold Run." Among them, "Fashion Department Store" demonstrated strong performance, directly climbing to the Top 3. Developed by Shenzhen Love Tomato Technology Co., Ltd., this female-oriented simulation management game was released on the App Store on January 28, 2026. It quickly entered the free chart's Top 5 and soon reached the number one position, consistently ranking high in February and emerging as a dark horse in the casual management genre during the Spring Festival period.
"Fashion Department Store" refines and innovates upon female-oriented experiences within a business simulation framework. The game accurately caters to female players' aesthetic and emotional needs through its gameplay, theme, social elements, and art style. Gameplay-wise, players start with a fast-food restaurant and gradually unlock diverse business types like supermarkets, luxury clothing stores, and trendy toy shops. Beyond store management, the game incorporates companion development, fashion dress-up, and home decoration features. The robust performance of "Fashion Department Store" in February underscores the significant growth potential of the female-oriented game market.
By game genre, Action games led with 9 titles on the chart, followed by Adventure games with 5, and Casual games with 4. In terms of publishers,
On the revenue chart, the top 5 mobile games in February were all published by
Four new games entered the revenue chart in February: "Arknights," "Wuthering Waves," "QQ Speed," and "Live Football."
Amid the trend of IP collaborations during the Spring Festival, the strategy employed by Y World's business simulation game "I Am the Big Boss" was also notable. In preparation for the Year of the Horse, its New Year version rolled out phased collaborations. On January 20, it partnered with the national-level intangible cultural heritage "Puning Yingge Dance," integrating themed activities, skins, and a promotional video to introduce this centuries-old folk art to younger players. On February 9, it launched a major collaboration with the classic IP "Calabash Brothers," bringing characters like the seven brothers, Grandpa, and the Snake Spirit into the game. This collaboration transformed the classic story and spirit of "Calabash Brothers" into an interactive experience within "I Am the Big Boss," revitalizing the IP for a new generation.
Beyond "I Am the Big Boss," on February 9, Y World's "simulation management + SLG" mobile game "This City Has Good Farmland" began a collaboration with the novel "Nirvana in Fire," offering players a culturally rich and strategically engaging Spring Festival experience through deeply customized content. As a comprehensive game company involved in global publishing, operation, and R&D incubation, Y World continues to emphasize cultural expression as a key element of its products' vitality. From "Business Tycoon" and "I Am the Big Boss" to "This City Has Good Farmland" and "Crazy Water World," Y World is committed to infusing its games with appealing cultural cores. Through long-term operation and continuous content development, its games aim to transcend short-term entertainment, evolving into enduring emotional symbols and cultural touchpoints.
Among genres on the revenue chart, Action games were the most represented with 10 titles.
On February 5, the game launched its S1 collaboration season with the "Candle in the Tomb" IP. This update introduced high-quality maps like "The Ancient City of Jingjue" and "Kunlun Temple," new bosses, new weapons, and exclusive seasonal talents. It also featured comprehensive upgrades in thematic style and narrative expression, greatly enhancing immersion. Additionally, the season added premium commercial content, further boosting player spending. The new season successfully increased player participation and activity, driving both the game's popularity and revenue higher. Data indicates that following the S1 season launch on February 5, "Reverse War: Future" immediately topped the iOS grossing chart.
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