Linekong Interactive 2025 Net Loss Contracts to RMB10.29 Million Despite 71.7% Revenue Slide

Bulletin Express03-27

Linekong Interactive reported FY2025 revenue of RMB41.36 million, a 71.7% year-on-year decline, driven mainly by a sharp contraction in the film segment. Gross profit fell 60.9% to RMB8.38 million, yet the gross margin widened to 20.3% from 14.7% on a more favourable revenue mix.

Loss attributable to shareholders narrowed 64.5% to RMB10.29 million, translating into a loss per share of RMB0.03. On a non-IFRS basis, adjusted net loss shrank 85.1% to RMB1.99 million, reflecting lower operating expenses and one-off items.

Segment performance diverged sharply: • Game revenue slipped 21.1% to RMB31.40 million as flagship titles aged; segment loss was RMB17.96 million. • Film revenue plunged 90.6% to RMB9.96 million following project lifecycle completion, booking a segment loss of RMB8.48 million.

Other operating income surged to RMB24.19 million (2024: RMB13.86 million) on RMB26.47 million gains from disposal of intangible assets, partially offset by RMB1.69 million impairment charges. Fair-value losses on financial assets widened to RMB7.41 million, reflecting market volatility in the Group’s Web3 portfolio.

Web3 assets remained a strategic focus. As at 31 December 2025 the Group held 118.5716 Bitcoin, 570.6322 Ethereum and 7,691.705 Solana, recording US$3.70 million realised gains during the year. Post-year-end, Bitcoin’s price retreated from US$88,504 to around US$68,868 (27 March 2026), prompting ongoing monitoring of crypto-market risk.

Capex rose to RMB97.03 million (2024: RMB66.41 million), of which RMB92.63 million was allocated to cryptocurrency purchases. Cash and cash equivalents decreased to RMB67.24 million from RMB89.88 million, while the Group remained debt-free; the gearing ratio increased to 29.8% owing to a higher proportion of contract liabilities.

Linekong Interactive continued to pivot toward Web3, establishing the LK Crypto division and expanding the Element digital-asset trading platform. The game division emphasised AI-driven development and overseas localisation, operating 14 online titles at year-end. The film unit advanced multiple long-drama projects and explored AIGC applications.

The board proposed no final dividend. The company’s AGM is scheduled for 12 June 2026, with the share register closed 9–12 June for voting entitlement.

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