IDREAMSKY (01119) announced its 2025 annual results on March 30. The report indicates that the company achieved revenue of 1.338 billion yuan for the year, with a net profit of 19.92 million yuan. The adjusted net profit reached 201 million yuan, marking a critical turnaround to profitability. Operating cash flow saw a net inflow of 67.27 million yuan, maintaining a consistent positive trend. The company made substantial breakthroughs in both its self-developed and game publishing operations.
In the publishing segment, long-standing titles such as *Subway Surfers*, *Gardenscapes*, and *Homescapes* continued to provide stable revenue. *Roboquest* solidified its position as a leading mech-themed shooter in the domestic market, while *Shop Titans* and *Super Plexis* delivered strong performances, collectively driving an improvement in the company's overall profit margin year-on-year. Regarding the product pipeline, several overseas-focused games, including *Rush Heroes* and *Mirage Realms*, are progressing smoothly. A PC version of *Roboquest* is scheduled for release in the summer of 2026, and the content ecosystem for *Shop Titans* will be continuously enriched, further strengthening the foundation for growth.
In self-development, the core product *KaraBiu* has officially entered its commercial harvest phase, operating simultaneously across multiple platforms. As the product's maturity increases, combined with the deep integration of AI technology throughout the entire process from project initiation and development to operation, the company's R&D expense structure has been continuously optimized, leading to further enhanced profitability. Currently, the official fan count for this product on Bilibili has surpassed 1 million, placing it in the top tier of domestic anime-style shooters. In early 2026, the PC version's average daily active users increased by 40% year-on-year, monthly gross transaction volume grew by 90% year-on-year, and monthly active ARPU rose by 73.8%. The mobile game version topped the charts on iOS, TapTap, Bilibili, and other platforms upon its release. The company has now established an integrated PC and mobile game operation model, building end-to-end capabilities from R&D to publishing.
Furthermore, the company continues to deepen its AI applications and IP transformation. The original IP "Shan Shan" from *Subway Surfers* and over twenty characters from *KaraBiu* have amassed a significant fan base, successfully expanding monetization channels beyond the games themselves. By deeply integrating AI into its character systems to build virtual emotional companionship capabilities, these strategic initiatives are expected to become core drivers of future growth.
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