At a recent forum on film technology innovation for 2026 held at the Wuxi National Digital Film Industrial Park, a significant technical milestone was reached.
The SKYROAM spatial computing platform, developed by the Shanghai-based company Shengshi Wanhe, served as the exclusive designated screening system for the event. More notably, it facilitated the first-ever simultaneous screening of multiple walking VR films in a single venue within China.
Within a 420-square-meter exhibition space, the SKYROAM platform managed the concurrent audience experience for five distinct VR productions from various domestic studios. These films included "Three-Body: Fragments of Civilization," "Ghost Blows Out the Lantern: The Lost City of Jingjue XR," "Rock-a-Bye 1995," "Bronze Goddess of War," and "Dragon Gate Vajra," alongside an upcoming international title, "Napoleon: The Rise and Fall of an Empire."
Shengshi Wanhe's Core Business and Vision
Positioning itself as a technology-driven cultural and tech firm, Shengshi Wanhe focuses on building the technological infrastructure and content distribution systems for next-generation immersive entertainment. By leveraging its self-developed large-scale XR broadcast control platform, the company connects globally renowned intellectual property with China's extensive network of offline venues. Its goal is to pioneer a new form of cultural experience that merges museum-grade academic authority, cinematic storytelling, and cutting-edge immersive technology.
Technical Capabilities of the SKYROAM Platform
The SKYROAM spatial computing platform represents Shengshi Wanhe's proprietary, integrated second-generation solution for XR content development and operation, combining production, playback, and control into a standardized system.
A key feature of SKYROAM is its clear industry segmentation, aiming to let content focus on its essence and simplify distribution. On the creation side, it provides industry-standard "camera" frameworks—content production tools for engines like UE, Unity, and Tuanjie—featuring low-code or even zero-code options to return creative control to the artists.
For distribution and operations, it offers a standard "projector" in the form of its spatial computing engine and an "exhibition management system"—the XR Content Management System. This system allows for easy content management and deployment via visual tools, eliminating the need to rely on technical production vendors to create custom versions for each specific venue.
Addressing Industry Challenges
The SKYROAM platform also presents a breakthrough solution to a core industry challenge: compatibility between walking VR film content and physical venues. Its approach is twofold.
First, it decouples virtual content from real-world spaces. Using proprietary AI vertical models for spatial computing, it achieves automatic matching. This allows content to be compiled and packaged once, then run adaptively across multiple venues.
Second, it supports mainstream VR headsets on the market and unifies communication protocols, enabling cross-hardware integration and management. This effectively resolves issues related to fragmented playback servers and operational space matching limitations, providing a technical foundation for the standardization and scaling of virtual reality cinema.
Current Deployment and Future Plans
Currently, the SKYROAM spatial computing platform is operational in several "New Universe Immersive Exploration Centers" across China and has integrated content from both domestic and international sources. Future expansion is planned through a franchising model.
Shengshi Wanhe is actively promoting the large-scale development of spatial computing entertainment in China through its platform-based, standardized approach.
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