HONG KONG, Jan. 30, 2026 (GLOBE NEWSWIRE) -- DarkIris Inc. (Nasdaq: DKI) (the "Company" or "DarkIris"), a comprehensive technology enterprise engaged in the development, publishing and operating of mobile digital games through various third-party digital storefronts, today announced its financial results for the fiscal year ended September 30, 2025.
Mr. Zhifang Hong, Chief Executive Officer and Chairman of DarkIris, commented, "Fiscal year 2025 was a transformative year for DarkIris as we continued to develop, refine and iterate our games, successfully renewing and expanding our product portfolio. We delivered solid operating performance, with full-year revenue reaching $10.08 million, representing a year-over-year increase of 27.3%. This growth was primarily driven by sustained contributions from games launched in 2024, as well as the successful rollout of new titles in 2025. Despite higher costs associated with promotional activities and third-party revenue sharing, our core operating metrics maintained on a positive trajectory. We strengthened our base of Monthly Paying Users (MPUs) and recorded a meaningful increase in Average Revenue per Paying User (ARPPU), reflecting enhanced monetization capability and deeper engagement from mid- to high-value users.
During the year, we proactively increased investments in marketing, platform partnerships and talent incentives to support our long-term growth. Notably, we continued to enhance our equity-based incentive programs to attract, motivate and retain key talents, and boosted product research and development investment to approximately $0.90 million to enrich our game portfolio and enhance gameplay quality. Excluding the impact of non-recurring equity incentives, the Company actually generated an operating profit of approximately $0.17 million. These initiatives further reinforced our product pipeline and strengthened our competitive positioning. While such investments exerted short-term pressure on profitability, the launch of new games and intensified operational activities drove a notable rebound in Daily Active Users (DAUs) and Monthly Download Users (MDUs) in the fourth quarter, underscoring our strong resilience in user acquisition and positive momentum in both user scale and engagement.
Looking ahead, we remain committed to investing in creative and innovative game development while optimizing user operations and engagement strategies to further enhance user attraction and retention. In parallel, we will continue diversifying and expanding our marketing and distribution channels. Supported by an increasingly diversified product matrix and a growing base of high-value users, we believe DarkIris is well positioned to deliver sustainable growth and gradually unlock long-term operating leverage."
Fiscal Year 2025 Financial Summary
-- Revenue was $10.08 million in fiscal year 2025, an increase of 27.3%
from $7.92 million in fiscal year 2024.
-- Gross profit was $2.50 million in fiscal year 2025, compared to $3.01
million in fiscal year 2024.
-- Gross margin was 24.8% in fiscal year 2025, compared to 38.0% in fiscal
year 2024.
-- Net loss was $8.64 million in fiscal year 2025, compared to net income
of $1.10 million in fiscal year 2024.
-- Basic and diluted loss per share were $0.52 in fiscal year 2025, compared
to basic and diluted earnings per share of $0.07 in fiscal year 2024.
Fiscal Year 2025 Financial Results
Revenues
Revenue was $10.08 million in fiscal year 2025, an increase of 27.3% from $7.92 million in fiscal year 2024. The increase was mainly attributable to continuing revenue contribution from five games launched in March 2024 which increased revenue by approximately $5.04 million and the launch of a new game in 2025 which increased revenue by $0.25 million. The increase was partially offset by a decrease in contribution of $2.92 million of six old games. In fiscal year 2025, the Company continued to engage with two third-party digital platforms. These third-party digital platforms assisted the Company in promoting the games, encouraging gamers to make in-game purchases, therefore, contributing to the increase in revenues by approximately $5.04 million.
Cost of Revenues
Cost of revenue was $7.58 million in fiscal year 2025, an increase of 54.2% from $4.91 million in fiscal year 2024.
The following table sets forth the breakdown of cost of revenues for fiscal year 2025 and fiscal year 2024, respectively:
For the Years Ended
September 30, Variance
---------------------- ------------------
2025 2024 Amount %
---------- ---------- ---------- -----
Platform
handling
fees $6,191,175 $3,517,961 $2,673,214 76.0%
Revenue
sharing with
game
developers 1,328,701 1,267,754 60,947 4.8%
Cloud server
costs 56,033 126,296 (70,263) (55.6)%
Stamp duty
and
value-added
tax
surcharge 140 270 (130) (48.1)%
--------- --------- ---------
Total cost of
revenues $7,576,049 $4,912,281 $2,663,768 54.2%
========= ========= =========
Platform Handling Fees
Platform handling fees were $6.19 million in fiscal year 2025, an increase of 76.0% from $3.52 million in fiscal year 2024. The increase was primarily attributable to the revenue contribution from two platforms and, as a result, revenue sharing with these two platforms synchronous increased. In fiscal year 2024 and fiscal year 2025, the Company continued to engage with two third-party digital platforms which assist the Company in promoting the games. Revenue generated from game players are shared between the platforms and the Company, typically ranging from 15% to 60%. These third-party digital platforms have been successful in promoting the games, attracting gamer to make in-game purchase and game revenues increased from approximately $7.92 million in fiscal year 2024 to approximately $10.08 million in fiscal year 2025, resulting in a synchronous increase in revenue sharing with these platforms.
Revenue Sharing with Game Developers
Revenue sharing with game developers was $1.33 million in fiscal year 2025, an increase of 4.8% from $1.27 million in fiscal year 2024. Revenue sharing with game developers was typically ranging from 10% to 20% of the revenue generated from their licensed games. The increase in revenue sharing with game developers was minimal as revenue from self-developed games increased significantly while the increase in revenue from licensed games by the game developers was minimal.
Cloud Server Costs
Cloud server costs were $0.06 million in fiscal year 2025, a decrease of 55.6% from $0.13 million in fiscal year 2024. The decrease in cloud server costs was primarily attributable to the increase in using above-mentioned third-party digital platforms. Certain third-party digital platforms absorbed cloud server costs for the Company.
Gross Profit and Gross Margin
Gross profit was $2.50 million in fiscal year 2025, compared to $3.01 million in fiscal year 2024.
Gross margin was 24.8% in fiscal year 2025, compared to 38.0% in fiscal year 2024. The decrease in gross profit margin was mainly attributable to the significant increase in platform handling fees.
Operating Expenses
Total operating expenses were $11.10 million in fiscal year 2025, an increase of 499.3% from $1.85 million in fiscal year 2024.
-- Selling expenses were $9.30 million in fiscal year 2025, an increase of
797.9% from $1.04 million in fiscal year 2024. The increase was mainly
attributable to share-based compensation of approximately $8.81 million
related to post-IPO equity incentive programs designed to attract and
retain key talents.
-- Research and development expenses were $0.90 million in fiscal year 2025,
an increase of 100% from nil in fiscal year 2024. The increase was
primarily attributable to art production costs for a mobile digital game
"Alchemy and Magic" which should be expensed.
-- General and administrative expenses were $0.90 million in fiscal year
2025, an increase of 9.7% from $0.82 million in fiscal year 2024. The
increase was mainly attributed to professional service fees incurred for
the initial public offerings.
Net (loss) Income
Net loss was $8.64 million in fiscal year 2025, compared to net income of $1.10 million in fiscal year 2024.
Basic and Diluted Loss per Share
Basic and diluted loss per share were $0.52 in fiscal year 2025, compared to basic and diluted earnings per share of $0.07 in fiscal year 2024.
Financial Condition
As of September 30, 2025, the Company had cash of $1.80 million, compared to $0.31 million as of September 30, 2024.
Net cash used in operating activities was $0.46 million in fiscal year 2025, compared to net cash provided by operating activities of $0.05 million in fiscal year 2024.
Net cash used in investing activities was $3.42 million in fiscal year 2025, compared to $0.01 million in fiscal year 2024.
Net cash provided by financing activities was $5.37 million in fiscal year 2025, compared to net cash used in financing activities of $0.20 million in fiscal year 2024.
Recent Development
On August 11, 2025, the Company completed its initial public offering (the "Offering") of 1,725,000 Class A ordinary shares at a public offering price of $4.00 per share. The gross proceeds were $6.90 million, before deducting underwriting discounts and commissions, and other expenses. The Company's Class A ordinary shares began trading on the Nasdaq Capital Market on August 8, 2025, under the ticker symbol "DKI."
About DarkIris Inc.
DarkIris Inc. is a comprehensive technology enterprise based in Hong Kong, engaged in the development, publishing and operating of mobile digital games through various third-party digital storefronts. The Company conducts its business through its subsidiaries, Quantum Arts Co., Limited and Hongkong Stellar Wisdom Co., Limited. The Company's activities include game design, programming and graphics, as well as the distribution and operation of mobile games across multiple platforms. DarkIris leverages (i) the innovative, creative and technical expertise of Hong Kong's gaming industry community, and (ii) the multicultural environment and diverse interests of mobile game players in the regions. The Company's goal is to create and promote a broader array of engaging, immersive, and captivating mobile game genres for a global audience. The Company is committed to consistently showcasing exceptional strength and unique allure across diverse gaming sectors, leading the way in pioneering advancements within the industry. For more information, please visit the Company's website: www.darkiris.com.
Forward-Looking Statements
Certain statements in this announcement are forward-looking statements. These forward-looking statements involve known and unknown risks and uncertainties and are based on the Company's current expectations and projections about future events that the Company believes may affect its financial condition, results of operations, business strategy and financial needs. Investors can find many (but not all) of these statements by the use of words such as "believe," "may," "will," "estimate," "continue," "anticipate," "intend," "expect," or other similar expressions in this prospectus. The Company undertakes no obligation to update or revise publicly any forward-looking statements to reflect subsequent occurring events or circumstances, or changes in its expectations, except as may be required by law. Although the Company believes that the expectations expressed in these forward-looking statements are reasonable, it cannot assure you that such expectations will turn out to be correct, and the Company cautions investors that actual results may differ materially from the anticipated results and encourages investors to review other factors that may affect its future results in the Company's registration statement and other filings with the U.S. Securities and Exchange Commission ("SEC").
For investor and media inquiries, please contact:
DarkIris Inc.
Investor Relations Department
Email: dki@darkiris.com
Ascent Investor Relations LLC
Tina Xiao
Phone: +1-646-932-7242
Email: investors@ascent-ir.com
DARKIRIS INC.
CONSOLIDATED BALANCE SHEETS
(Expressed in U.S. Dollars)
As of As of
September 30, September 30,
2025 2024
--------------- ---------------
ASSETS
Current assets:
Cash $ 1,800,202 $ 313,735
Accounts receivable 2,617,164 1,349,808
Prepayment for game development - 44,000
Deferred initial public
offering costs - 28,542
Prepaid expenses and other
current assets 341,105 477,740
----------- -----------
Total current assets 4,758,471 2,213,825
----------- -----------
Non-current assets:
Prepayment for game development 2,700,000 -
Intangible assets, net 679,133 -
Security deposits 300,000 -
Property and equipment, net 9,294 16,651
----------- -----------
Total non-current assets 3,688,427 16,651
----------- -----------
Total assets $ 8,446,898 $ 2,230,476
=========== ===========
LIABILITIES AND SHAREHOLDERS'
EQUITY
Current liabilities:
Accounts payable 44,863 206,661
Contract liabilities 1,401,978 705,801
Due to a related party - 243,788
Taxes payable 174,329 98,158
Accrued expenses 42,929 41,074
----------- -----------
Total current liabilities and
total liabilities 1,664,099 1,295,482
----------- -----------
Commitments and contingencies
Shareholders' equity:
Class A ordinary shares ($0.0001
par value, 450,000,000 shares
authorized, 14,675,400 and
10,550,400 shares issued and
outstanding as of September 30,
2025 and 2024, respectively) 1,468 1,055
Class B ordinary shares ($0.0001
par value, 50,000,000 shares
authorized, 5,449,600 shares
issued and outstanding as of
September 30, 2025 and 2024,
respectively) 545 545
Additional paid-in capital 19,129,328 4,701,748
Accumulated deficits (12,348,542) (3,706,377)
Accumulated other comprehensive
loss - (61,977)
----------- -----------
Total shareholders' equity 6,782,799 934,994
----------- -----------
Total liabilities and
shareholders' equity $ 8,446,898 $ 2,230,476
=========== ===========
DARKIRIS INC.
CONSOLIDATED STATEMENTS OF OPERATIONS AND COMPREHENSIVE
INCOME (LOSS)
(Expressed in U.S. Dollars)
For the Years Ended September 30,
----------------------------------------
2025 2024 2023
------------ ----------- -----------
Revenues $ 10,078,798 $ 7,920,461 $ 3,951,074
Cost of revenues (7,576,049) (4,912,281) (1,551,295)
----------- ---------- ----------
Gross profit 2,502,749 3,008,180 2,399,779
----------- ---------- ----------
Operating
expenses:
Selling expenses (9,304,000) (1,036,243) (2,734,324)
Research and
development
expenses (900,000) - -
General and
administrative
expenses (895,060) (815,723) (924,188)
----------- ---------- ----------
Total operating
expenses (11,099,060) (1,851,966) (3,658,512)
----------- ---------- ----------
(Loss) income
from operations (8,596,311) 1,156,214 (1,258,733)
----------- ---------- ----------
Other income:
Government
subsidy income 842 498 1,994
Interest income 550 1,174 549
Loss on disposal
of subsidiary (52,697) - -
Other income
(expenses) 81,622 37,077 (1,634)
----------- ---------- ----------
Total other
income, net 30,317 38,749 909
----------- ---------- ----------
(Loss) income
before income
taxes (8,565,994) 1,194,963 (1,257,824)
Income tax
expenses (76,171) (98,158) -
----------- ---------- ----------
Net (loss) income (8,642,165) 1,096,805 (1,257,824)
Other
comprehensive
income (loss) :
Foreign currency
translation gain
(loss) 61,977 (50,668) 55,652
----------- ---------- ----------
Comprehensive
(loss) income $ (8,580,188) $ 1,046,137 $(1,202,172)
=========== ========== ==========
(Loss) earnings
per share
Basic and
diluted $ (0.52) $ 0.07 $ (0.08)
=========== ========== ==========
Weighted average
shares
outstanding
Basic and
diluted 16,527,261 16,000,000 16,000,000
=========== ========== ==========
DARKIRIS INC.
CONSOLIDATED STATEMENTS OF CASH FLOWS
(Expressed in U.S. Dollars, except for the number
of shares)
For the Years Ended September 30,
---------------------------------------
2025 2024 2023
---------- ---------- ----------
Cash flows from
operating
activities:
Net (loss) income $(8,642,165) $ 1,096,805 $(1,257,824)
Adjustments to
reconcile net
(loss) income to
net cash (used
in) provided by
operating
activities:
Prepaid expenses
written off 69,463 - -
Depreciation
expense 8,116 8,346 7,383
Loss on disposal
of property and
equipment 12,233 - -
Amortization of
intangible
assets 24,867 - -
Loss on disposal
of a subsidiary 52,697 - -
Share-based
compensation 8,808,000 - -
Changes in
operating assets
and liabilities:
Accounts
receivable (1,270,348) (915,209) (344,297)
Prepayment for
game development - (44,000) -
Prepaid expenses
and other current
assets (12,188) (431,812) 13,697
Security deposit (300,000) - -
Accounts payable (81,950) (108,444) 161,316
Contract
liabilities 736,507 375,842 80,603
Taxes payable 77,453 98,158 -
Accrued expenses 59,380 (26,019) 7,438
---------- ---------- ----------
Net cash (used in)
provided by
operating
activities (457,935) 53,667 (1,331,684)
---------- ---------- ----------
Cash flows from
investing
activities:
Purchase of
property and
equipment (5,125) (12,148) (2,766)
Proceeds from
disposal of
property and
equipment 876 - -
Prepayment for
game development (2,700,000) - -
Purchase of
intangible
assets (704,000) - -
Disposal of
subsidiary, net
of cash (15,090) - -
Net cash used in
investing
activities (3,423,339) (12,148) (2,766)
---------- ---------- ----------
Cash flows from
financing
activities:
Proceeds from
capital
contribution 570,000 2,741,925 406,793
Proceeds from
issuance of
ordinary shares 5,049,993 - -
Advances from
shareholders 970,077 1,478,653 5,605,046
Repayments to
shareholders (1,221,773) (3,992,925) (4,970,289)
Deferred initial
public offering
costs - (28,542) -
---------- ---------- ----------
Net cash provided
by financing
activities 5,368,297 199,111 1,041,550
---------- ---------- ----------
Effect of exchange
rate changes on
cash (556) (7,759) (11,125)
Net increase
(decrease) in
cash 1,486,467 232,871 (304,025)
Cash, beginning of
year 313,735 80,864 384,889
---------- ---------- ----------
Cash, end of year $ 1,800,202 $ 313,735 $ 80,864
========== ========== ==========
Supplemental
disclosure
information:
Cash paid for
income tax - - -
========== ========== ==========
Cash paid for
interest - - -
========== ========== ==========
Supplemental
non-cash
activities:
Share-based
compensation $ 8,808,000 - -
========== ========== ==========
(END) Dow Jones Newswires
January 30, 2026 16:05 ET (21:05 GMT)
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