- Gamehaus said it is shifting from a mobile game publisher to a platform model, using data gates at key checkpoints and AI tools to guide game selection, iteration, and monetization.
- The company described a multi-genre portfolio focused on casual and mid-core games, including puzzle, bingo, slots, and match titles, while also developing RPG and simulation projects.
- Gamehaus reported total revenue of USD 26.3 million and net income of USD 0.9 million for the second quarter of fiscal year 2026.
- For fiscal year 2025, it reported total revenue of USD 118.0 million and net income of USD 3.8 million.
- The board authorized a share repurchase program of up to USD 5.0 million through August 28, 2026, and the company said it had repurchased about 370,000 Class A ordinary shares for about USD 459,000 as of December 31, 2025.
Disclaimer: This news brief was created by Public Technologies (PUBT) using generative artificial intelligence. While PUBT strives to provide accurate and timely information, this AI-generated content is for informational purposes only and should not be interpreted as financial, investment, or legal advice. Gamehaus Holdings Inc. published the original content used to generate this news brief on March 26, 2026, and is solely responsible for the information contained therein.
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