My levels to manage my $Roblox Corporation(RBLX)$ long-term position
For the June-ended quarter, Roblox said revenue rose 15% to $680.8 million for the quarter while total costs rose 30% to $994.8 million. Daily users, hours of engagement and other key metrics were up from a year ago but net bookings and adjusted profit came in below Wall Street analysts’ expectations.
The results disappointed investors, though, partly because Roblox doesn’t provide financial projections.
“This is a company that’s hard to model,” Benchmark analyst Mike Hickey said. “It could’ve been a great quarter if they guided the Street.”
Still, the market reaction seems “a bit extreme,” said Roth MKM analyst Eric Handler. “We’re talking a 1% bookings miss and $10 million Ebitda miss off a very low number. That shouldn’t be worth billions of dollars of value destruction.”
Roblox isn’t a traditional videogame company. Unlike its peers, all of its games and other interactive content is made by its own users with tools the company provides for free. Its large and growing creator community ranges from hobbyists to professional studios, and they can earn revenue by selling virtual goods, advertising or both.
Source: tradingview
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