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Sethu7688
2021-01-28
Guys does Tiger broker allow US pre market trading from Singapore ?
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Sethu7688
2021-03-24
I play ??
Tencent's quarterly profit jumps 175%, above forecast
Sethu7688
2021-04-12
Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon
Is Now The Time To Buy Stock In Xpeng, Palantir, Zoom Or DraftKings?
Go to Tiger App to see more news
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allegedly had scheduled a demo session on 14th April so possibly it can go to moon ","listText":"Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon ","text":"Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://ttm.financial/post/342222844","repostId":"2126413705","repostType":2,"isVote":1,"tweetType":1,"viewCount":53,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":351188855,"gmtCreate":1616575212577,"gmtModify":1704795846861,"author":{"id":"3573725869973363","authorId":"3573725869973363","name":"Sethu7688","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":3,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3573725869973363","authorIdStr":"3573725869973363"},"themes":[],"htmlText":"I play ??","listText":"I play ??","text":"I play ??","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":4,"commentSize":0,"repostSize":0,"link":"https://ttm.financial/post/351188855","repostId":"1169203899","repostType":4,"repost":{"id":"1169203899","kind":"news","weMediaInfo":{"introduction":"Providing stock market headlines, business news, financials and earnings ","home_visible":1,"media_name":"Tiger Newspress","id":"1079075236","head_image":"https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba"},"pubTimestamp":1616575138,"share":"https://ttm.financial/m/news/1169203899?lang=&edition=fundamental","pubTime":"2021-03-24 16:38","market":"hk","language":"en","title":"Tencent's quarterly profit jumps 175%, above forecast","url":"https://stock-news.laohu8.com/highlight/detail?id=1169203899","media":"Tiger Newspress","summary":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating ","content":"<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Tencent's quarterly profit jumps 175%, above forecast</title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 11px; color: #7E829C; margin: 0;line-height: 11px;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nTencent's quarterly profit jumps 175%, above forecast\n</h2>\n\n<h4 class=\"meta\">\n\n\n<a class=\"head\" href=\"https://laohu8.com/wemedia/1079075236\">\n\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">Tiger Newspress </p>\n<p class=\"h-time\">2021-03-24 16:38</p>\n</div>\n\n</a>\n\n\n</h4>\n\n</header>\n<article>\n<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p>\n\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"https://static.tigerbbs.com/e7799eeb7043b8caaf3d109c3b13109e","relate_stocks":{"00700":"腾讯控股"},"is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1169203899","content_text":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020","news_type":1},"isVote":1,"tweetType":1,"viewCount":203,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":318971408,"gmtCreate":1611842755904,"gmtModify":1704864383239,"author":{"id":"3573725869973363","authorId":"3573725869973363","name":"Sethu7688","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":3,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3573725869973363","authorIdStr":"3573725869973363"},"themes":[],"htmlText":"Guys does Tiger broker allow US pre market trading from Singapore ?","listText":"Guys does Tiger broker allow US pre market trading from Singapore ?","text":"Guys does Tiger broker allow US pre market trading from Singapore ?","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":3,"repostSize":0,"link":"https://ttm.financial/post/318971408","repostId":"1104993391","repostType":4,"repost":{"id":"1104993391","kind":"news","weMediaInfo":{"introduction":"为用户提供金融资讯、行情、数据,旨在帮助投资者理解世界,做投资决策。","home_visible":1,"media_name":"老虎资讯综合","id":"102","head_image":"https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba"},"pubTimestamp":1611839017,"share":"https://ttm.financial/m/news/1104993391?lang=&edition=fundamental","pubTime":"2021-01-28 21:03","market":"us","language":"zh","title":"今年以来美国公司股票空头头寸预计损失708.7亿美元","url":"https://stock-news.laohu8.com/highlight/detail?id=1104993391","media":"老虎资讯综合","summary":"市场消息:金融数据提供商ORTEX表示,今年迄今为止,美国公司股票空头头寸的损失预计为708.7亿美元!截至周三,逾5,000家美国公司的空头头寸处于亏损状态。","content":"<p>市场消息:金融数据提供商ORTEX表示,今年迄今为止,美国公司股票空头头寸的损失预计为708.7亿美元!截至周三,逾5,000家美国公司的空头头寸处于亏损状态。</p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>今年以来美国公司股票空头头寸预计损失708.7亿美元</title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 11px; color: #7E829C; margin: 0;line-height: 11px;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\n今年以来美国公司股票空头头寸预计损失708.7亿美元\n</h2>\n\n<h4 class=\"meta\">\n\n\n<a class=\"head\" href=\"https://laohu8.com/wemedia/102\">\n\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">老虎资讯综合 </p>\n<p class=\"h-time\">2021-01-28 21:03</p>\n</div>\n\n</a>\n\n\n</h4>\n\n</header>\n<article>\n<p>市场消息:金融数据提供商ORTEX表示,今年迄今为止,美国公司股票空头头寸的损失预计为708.7亿美元!截至周三,逾5,000家美国公司的空头头寸处于亏损状态。</p>\n\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"https://static.tigerbbs.com/0ec0c9c9a95672512e48098ba53eca72","relate_stocks":{".DJI":"道琼斯","SNDL":"SNDL Inc.","EXPR":"Express, Inc.",".IXIC":"NASDAQ Composite",".SPX":"S&P 500 Index","KOSS":"高斯电子","AMC":"AMC院线","BB":"黑莓","GME":"游戏驿站"},"is_english":false,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1104993391","content_text":"市场消息:金融数据提供商ORTEX表示,今年迄今为止,美国公司股票空头头寸的损失预计为708.7亿美元!截至周三,逾5,000家美国公司的空头头寸处于亏损状态。","news_type":1},"isVote":1,"tweetType":1,"viewCount":271,"authorTweetTopStatus":1,"verified":2,"comments":[{"author":{"id":"3572992906600876","authorId":"3572992906600876","name":"jinjinxue","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":5,"crmLevelSwitch":0,"idStr":"3572992906600876","authorIdStr":"3572992906600876"},"content":"No it doesnt u should prolly check futu moomkk","text":"No it doesnt u should prolly check futu moomkk","html":"No it doesnt u should prolly check futu moomkk"}],"imageCount":0,"langContent":"EN","totalScore":0}],"hots":[{"id":318971408,"gmtCreate":1611842755904,"gmtModify":1704864383239,"author":{"id":"3573725869973363","authorId":"3573725869973363","name":"Sethu7688","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":3,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3573725869973363","authorIdStr":"3573725869973363"},"themes":[],"htmlText":"Guys does Tiger broker allow US pre market trading from Singapore ?","listText":"Guys does Tiger broker allow US pre market trading from Singapore ?","text":"Guys does Tiger broker allow US pre market trading from Singapore ?","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":3,"repostSize":0,"link":"https://ttm.financial/post/318971408","repostId":"1104993391","repostType":4,"isVote":1,"tweetType":1,"viewCount":271,"authorTweetTopStatus":1,"verified":2,"comments":[{"author":{"id":"3572992906600876","authorId":"3572992906600876","name":"jinjinxue","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":5,"crmLevelSwitch":0,"idStr":"3572992906600876","authorIdStr":"3572992906600876"},"content":"No it doesnt u should prolly check futu moomkk","text":"No it doesnt u should prolly check futu moomkk","html":"No it doesnt u should prolly check futu moomkk"}],"imageCount":0,"langContent":"EN","totalScore":0},{"id":351188855,"gmtCreate":1616575212577,"gmtModify":1704795846861,"author":{"id":"3573725869973363","authorId":"3573725869973363","name":"Sethu7688","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":3,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3573725869973363","authorIdStr":"3573725869973363"},"themes":[],"htmlText":"I play ??","listText":"I play ??","text":"I play ??","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":4,"commentSize":0,"repostSize":0,"link":"https://ttm.financial/post/351188855","repostId":"1169203899","repostType":4,"repost":{"id":"1169203899","kind":"news","weMediaInfo":{"introduction":"Providing stock market headlines, business news, financials and earnings ","home_visible":1,"media_name":"Tiger Newspress","id":"1079075236","head_image":"https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba"},"pubTimestamp":1616575138,"share":"https://ttm.financial/m/news/1169203899?lang=&edition=fundamental","pubTime":"2021-03-24 16:38","market":"hk","language":"en","title":"Tencent's quarterly profit jumps 175%, above forecast","url":"https://stock-news.laohu8.com/highlight/detail?id=1169203899","media":"Tiger Newspress","summary":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating ","content":"<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p>","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Tencent's quarterly profit jumps 175%, above forecast</title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 11px; color: #7E829C; margin: 0;line-height: 11px;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nTencent's quarterly profit jumps 175%, above forecast\n</h2>\n\n<h4 class=\"meta\">\n\n\n<a class=\"head\" href=\"https://laohu8.com/wemedia/1079075236\">\n\n\n<div class=\"h-thumb\" style=\"background-image:url(https://static.tigerbbs.com/8274c5b9d4c2852bfb1c4d6ce16c68ba);background-size:cover;\"></div>\n\n<div class=\"h-content\">\n<p class=\"h-name\">Tiger Newspress </p>\n<p class=\"h-time\">2021-03-24 16:38</p>\n</div>\n\n</a>\n\n\n</h4>\n\n</header>\n<article>\n<p>Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.</p><p>Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.</p><p>Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.</p><p>In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.</p><p>qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.</p><p>Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.</p><p><img src=\"https://static.tigerbbs.com/46237e2ef07e8307a381f153a405fbb5\" tg-width=\"1175\" tg-height=\"706\" referrerpolicy=\"no-referrer\"><img src=\"https://static.tigerbbs.com/70719ea5d884292054cc41597c46870d\" tg-width=\"853\" tg-height=\"683\" referrerpolicy=\"no-referrer\">The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:</p><p><img src=\"https://static.tigerbbs.com/19d452d37839f74b76938efdc88055b2\" tg-width=\"919\" tg-height=\"380\" referrerpolicy=\"no-referrer\"></p><p>- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.</p><p>- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.</p><p>-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.</p><p><a href=\"https://www1.hkexnews.hk/listedco/listconews/sehk/2021/0324/2021032400488.pdf\" target=\"_blank\">ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020</a></p>\n\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"https://static.tigerbbs.com/e7799eeb7043b8caaf3d109c3b13109e","relate_stocks":{"00700":"腾讯控股"},"is_english":true,"share_image_url":"https://static.laohu8.com/e9f99090a1c2ed51c021029395664489","article_id":"1169203899","content_text":"Chinese gaming and social media giant Tencent Holdings Ltd on Wednesday reported a forecast-beating 175% rise in quarterly profit.Tencent Holdings: in 2020, the annual revenue is 482.064 billion yuan, the market is expected to be 480.401 billion yuan, the same period last year is 377.289 billion yuan; in 2020, the annual net profit is 159.85 billion yuan, the market is expected to be 129.226 billion yuan, the same period last year is 93.31 billion yuan; the combined monthly active accounts of wechat and wechat are 1.23 billion yuan; in 2020, the online game revenue increases by 36% to 156.1 billion yuan.Tencent's fourth-quarter revenue was 133.67 billion yuan, a year-on-year increase of 26%, basically in line with market expectations. Net profit in the fourth quarter was 59.302 billion yuan, a year-on-year increase of 175%; non-IFRS net profit was 33.207 billion yuan, a year-on-year increase of 30%.In 2020, the revenue of online games will increase by 36% to 156.1 billion yuan; the total revenue of smartphone games and PC client games will be 146.6 billion yuan and 44.6 billion yuan respectively.qtrly revenues rmb133,669 million versus rmb105,767 million,qtrly profit attributable rmb59,302 million versus rmb21,582 million,revenues from online advertising increased by 15% to rmb24.7 billion for q4 of 2020.Tencent said that the strategic focus of our fintech business is to actively cooperate with regulators, launch compliant and inclusive fintech products with industry partners, and give priority to risk management rather than scale.The following table sets forth revenues by line of business for the year ended 31 December 2020 and 2019:- Revenues from our VAS business increased by 32% to RMB264.2 billion on a yearon-year basis. Online games revenues grew by 36% to RMB156.1 billion. The increase was primarily driven by revenue growth from our smart phone games in both domestic and overseas markets, particularly from titles such as Peacekeeper Elite, Honour of Kings and PUBG Mobile, as well as the full year effect of Supercell consolidation, while our PC client games revenues decreased slightly. Total smart phone games revenues (including smart phone games revenues attributable to our social networks business) were RMB146.6 billion and PC client games revenues were RMB44.6 billion for the year ended 31 December 2020. Social networks revenues increased by 27% to RMB108.1 billion. The increase was primarily due to the consolidation of HUYA’s live broadcast services, revenue growth from our music and video subscription services, as well as growth from our in-game virtual item sales.- Revenues from our Online Advertising business increased by 20% to RMB82.3 billion on a year-on-year basis, benefitting from our platform integration and upgraded algorithms, along with rising demand from advertiser categories such as education, Internet services and eCommerce platforms. Social and others advertising revenues grew by 29% to RMB68.0 billion. The increase was primarily driven by higher advertising revenues from Weixin (primarily Weixin Moments) as a result of its increased inventories, as well as revenue contributions from our mobile advertising network due to our video format advertisements. Media advertising revenues decreased by 8% to RMB14.3 billion. The decrease mainly reflected lower advertising revenues from Tencent Video amid the challenging macro environment and delays to content productions and launches, partly offset by advertising revenue growth from our music streaming apps.-Revenues from FinTech and Business Services increased by 26% to RMB128.1 billion on a year-on-year basis. The increase primarily reflected higher revenues from commercial payment, wealth management and Cloud Services, driven by our expanded user base and business scale.ANNOUNCEMENT OF THE ANNUAL RESULTS FOR THE YEAR ENDED 31 DECEMBER 2020","news_type":1},"isVote":1,"tweetType":1,"viewCount":203,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0},{"id":342222844,"gmtCreate":1618223919788,"gmtModify":1704707714839,"author":{"id":"3573725869973363","authorId":"3573725869973363","name":"Sethu7688","avatar":"https://static.laohu8.com/default-avatar.jpg","crmLevel":3,"crmLevelSwitch":0,"followedFlag":false,"idStr":"3573725869973363","authorIdStr":"3573725869973363"},"themes":[],"htmlText":"Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon ","listText":"Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon ","text":"Pltr allegedly had scheduled a demo session on 14th April so possibly it can go to moon","images":[],"top":1,"highlighted":1,"essential":1,"paper":1,"likeSize":0,"commentSize":0,"repostSize":0,"link":"https://ttm.financial/post/342222844","repostId":"2126413705","repostType":2,"repost":{"id":"2126413705","kind":"news","pubTimestamp":1617926087,"share":"https://ttm.financial/m/news/2126413705?lang=&edition=fundamental","pubTime":"2021-04-09 07:54","market":"us","language":"en","title":"Is Now The Time To Buy Stock In Xpeng, Palantir, Zoom Or DraftKings?","url":"https://stock-news.laohu8.com/highlight/detail?id=2126413705","media":"Benzinga","summary":"One of the most common questions traders have about stocks is “Why Is It Moving?”\nThat’s why Benzing","content":"<p><img src=\"https://static.tigerbbs.com/83b591ba7af8d887ffdd553e1752e276\" tg-width=\"600\" tg-height=\"400\" referrerpolicy=\"no-referrer\"></p>\n<p>One of the most common questions traders have about stocks is “Why Is It Moving?”</p>\n<p>That’s why Benzinga created the Why Is It Moving, or WIIM, feature in Benzinga Pro. WIIMs are a <a href=\"https://laohu8.com/S/AONE\">one</a>-sentence description as to why that stock is moving.</p>\n<p>Here’s the latest news and updates for Xpeng, Palantir, <a href=\"https://laohu8.com/S/ZM\">Zoom</a> and DraftKings Thursday.</p>\n<p><b>Xpeng Inc - ADR </b>(NYSE: XPEV) is working on developing dedicated chips for autonomous driving and could launch them by the end of this year or early next year, according to a report by 36kr ... <i>Read More</i></p>\n<p>Cathie Wood’s Ark Investment Management sends out an email every night listing the stocks that were bought or sold by the firm's ETFs that day.</p>\n<p>In recent months, the emails have known to cause certain stocks to see a spike in the after-hours session.</p>\n<p>There were notable trades for the <b>Ark Innovation ETF</b> (NASDAQ: ARKK) Wednesday:</p>\n<p><b>Palantir Technologies Inc</b> (NYSE: PLTR): Ark bought 1,045,600 shares of the big data analytics company.</p>\n<p>Palantir shares closed 1.59% lower at $22.90 on Wednesday and rose 1.05% in the after-hours session. It has a 52-week high of $45 and a low of $8.90.</p>\n<p><b>Zoom Video Communications Inc</b> (NASDAQ: ZM): Bought 98,500 shares of the video calling company.</p>\n<p>Zoom stock closed 2.03% lower at $323.08 on Wednesday. It has a 52-week high of $588.84 and a low of $109.57.</p>\n<p><b>Draftkings Inc</b> (NASDAQ: DKNG): Bought 610,847 shares of the daily fantasy sports company.</p>\n<p>DraftKings shares closed 2.68% lower at $62.09 on Wednesday and were up 0.64% in the after-hours. It has a 52-week high of $74.38 and a low of $12.68.</p>","source":"yahoofinance","collect":0,"html":"<!DOCTYPE html>\n<html>\n<head>\n<meta http-equiv=\"Content-Type\" content=\"text/html; charset=utf-8\" />\n<meta name=\"viewport\" content=\"width=device-width,initial-scale=1.0,minimum-scale=1.0,maximum-scale=1.0,user-scalable=no\"/>\n<meta name=\"format-detection\" content=\"telephone=no,email=no,address=no\" />\n<title>Is Now The Time To Buy Stock In Xpeng, Palantir, Zoom Or DraftKings?</title>\n<style type=\"text/css\">\na,abbr,acronym,address,applet,article,aside,audio,b,big,blockquote,body,canvas,caption,center,cite,code,dd,del,details,dfn,div,dl,dt,\nem,embed,fieldset,figcaption,figure,footer,form,h1,h2,h3,h4,h5,h6,header,hgroup,html,i,iframe,img,ins,kbd,label,legend,li,mark,menu,nav,\nobject,ol,output,p,pre,q,ruby,s,samp,section,small,span,strike,strong,sub,summary,sup,table,tbody,td,tfoot,th,thead,time,tr,tt,u,ul,var,video{ font:inherit;margin:0;padding:0;vertical-align:baseline;border:0 }\nbody{ font-size:16px; line-height:1.5; color:#999; background:transparent; }\n.wrapper{ overflow:hidden;word-break:break-all;padding:10px; }\nh1,h2{ font-weight:normal; line-height:1.35; margin-bottom:.6em; }\nh3,h4,h5,h6{ line-height:1.35; margin-bottom:1em; }\nh1{ font-size:24px; }\nh2{ font-size:20px; }\nh3{ font-size:18px; }\nh4{ font-size:16px; }\nh5{ font-size:14px; }\nh6{ font-size:12px; }\np,ul,ol,blockquote,dl,table{ margin:1.2em 0; }\nul,ol{ margin-left:2em; }\nul{ list-style:disc; }\nol{ list-style:decimal; }\nli,li p{ margin:10px 0;}\nimg{ max-width:100%;display:block;margin:0 auto 1em; }\nblockquote{ color:#B5B2B1; border-left:3px solid #aaa; padding:1em; }\nstrong,b{font-weight:bold;}\nem,i{font-style:italic;}\ntable{ width:100%;border-collapse:collapse;border-spacing:1px;margin:1em 0;font-size:.9em; }\nth,td{ padding:5px;text-align:left;border:1px solid #aaa; }\nth{ font-weight:bold;background:#5d5d5d; }\n.symbol-link{font-weight:bold;}\n/* header{ border-bottom:1px solid #494756; } */\n.title{ margin:0 0 8px;line-height:1.3;color:#ddd; }\n.meta {color:#5e5c6d;font-size:13px;margin:0 0 .5em; }\na{text-decoration:none; color:#2a4b87;}\n.meta .head { display: inline-block; overflow: hidden}\n.head .h-thumb { width: 30px; height: 30px; margin: 0; padding: 0; border-radius: 50%; float: left;}\n.head .h-content { margin: 0; padding: 0 0 0 9px; float: left;}\n.head .h-name {font-size: 13px; color: #eee; margin: 0;}\n.head .h-time {font-size: 11px; color: #7E829C; margin: 0;line-height: 11px;}\n.small {font-size: 12.5px; display: inline-block; transform: scale(0.9); -webkit-transform: scale(0.9); transform-origin: left; -webkit-transform-origin: left;}\n.smaller {font-size: 12.5px; display: inline-block; transform: scale(0.8); -webkit-transform: scale(0.8); transform-origin: left; -webkit-transform-origin: left;}\n.bt-text {font-size: 12px;margin: 1.5em 0 0 0}\n.bt-text p {margin: 0}\n</style>\n</head>\n<body>\n<div class=\"wrapper\">\n<header>\n<h2 class=\"title\">\nIs Now The Time To Buy Stock In Xpeng, Palantir, Zoom Or DraftKings?\n</h2>\n\n<h4 class=\"meta\">\n\n\n2021-04-09 07:54 GMT+8 <a href=https://finance.yahoo.com/news/now-time-buy-stock-xpeng-131956131.html><strong>Benzinga</strong></a>\n\n\n</h4>\n\n</header>\n<article>\n<div>\n<p>One of the most common questions traders have about stocks is “Why Is It Moving?”\nThat’s why Benzinga created the Why Is It Moving, or WIIM, feature in Benzinga Pro. WIIMs are a one-sentence ...</p>\n\n<a href=\"https://finance.yahoo.com/news/now-time-buy-stock-xpeng-131956131.html\">Web Link</a>\n\n</div>\n\n\n</article>\n</div>\n</body>\n</html>\n","type":0,"thumbnail":"","relate_stocks":{"PLTR":"Palantir Technologies Inc.","DKNG":"DraftKings Inc.","XPEV":"小鹏汽车","ZM":"Zoom"},"source_url":"https://finance.yahoo.com/news/now-time-buy-stock-xpeng-131956131.html","is_english":true,"share_image_url":"https://static.laohu8.com/5f26f4a48f9cb3e29be4d71d3ba8c038","article_id":"2126413705","content_text":"One of the most common questions traders have about stocks is “Why Is It Moving?”\nThat’s why Benzinga created the Why Is It Moving, or WIIM, feature in Benzinga Pro. WIIMs are a one-sentence description as to why that stock is moving.\nHere’s the latest news and updates for Xpeng, Palantir, Zoom and DraftKings Thursday.\nXpeng Inc - ADR (NYSE: XPEV) is working on developing dedicated chips for autonomous driving and could launch them by the end of this year or early next year, according to a report by 36kr ... Read More\nCathie Wood’s Ark Investment Management sends out an email every night listing the stocks that were bought or sold by the firm's ETFs that day.\nIn recent months, the emails have known to cause certain stocks to see a spike in the after-hours session.\nThere were notable trades for the Ark Innovation ETF (NASDAQ: ARKK) Wednesday:\nPalantir Technologies Inc (NYSE: PLTR): Ark bought 1,045,600 shares of the big data analytics company.\nPalantir shares closed 1.59% lower at $22.90 on Wednesday and rose 1.05% in the after-hours session. It has a 52-week high of $45 and a low of $8.90.\nZoom Video Communications Inc (NASDAQ: ZM): Bought 98,500 shares of the video calling company.\nZoom stock closed 2.03% lower at $323.08 on Wednesday. It has a 52-week high of $588.84 and a low of $109.57.\nDraftkings Inc (NASDAQ: DKNG): Bought 610,847 shares of the daily fantasy sports company.\nDraftKings shares closed 2.68% lower at $62.09 on Wednesday and were up 0.64% in the after-hours. It has a 52-week high of $74.38 and a low of $12.68.","news_type":1},"isVote":1,"tweetType":1,"viewCount":53,"authorTweetTopStatus":1,"verified":2,"comments":[],"imageCount":0,"langContent":"EN","totalScore":0}],"lives":[]}