Winking Studios
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$WinkingStudios(WKS)$  ‌Netflix brings video games to its TV service for first time [LOS ANGELES] Netflix wants you to play Boggle in between binges of Stranger Things. The streaming service is making its video games available for play on TVs for the first time, co-chief executive officer Greg Peters said on Wednesday (Oct 8) at the Bloomberg Screentime conference in Los Angeles, taking a major step forward in one of its key growth initiatives. “One of the gaming areas we are going after is social gaming experiences that can show up on your TV,” said Peters, who gave the company a B-minus grade for its efforts in that area so far. Netflix is specifically offering games that can be played in groups, including Boggle Party, Pictionary: Game Nig

Netflix brings video games to its TV service for first time

[LOS ANGELES] Netflix wants you to play Boggle in between binges of Stranger Things. The streaming service is making its video games available for play on TVs for the first time, co-chief executive officer Greg Peters said on Wednesday (Oct 8) at the Bloomberg Screentime conference in Los Angeles, taking a major step forward in one of its key growth initiatives. “One of the gaming areas we are going after is social gaming experiences that can show up on your TV,” said Peters, who gave the company a B-minus grade for its efforts in that area so far. Netflix is specifically offering games that can be played in groups, including Boggle Party, Pictionary: Game Night, Tetris Time Warp and Lego Party. The company has been offering games for four years, part of a plan to extend its reach beyond f
Netflix brings video games to its TV service for first time

$ ‌Electronic Arts nears takeover by Silver Lake, PIF

The video-game maker will release ‘Battlefield 6’ on Oct 10 [NEW YORK] Video-game maker Electronic Arts, is in talks to be taken private by a consortium led by Silver Lake Management, Saudi Arabia’s Public Investment Fund (PIF) and Jared Kushner’s Affinity Partners, according to sources familiar with the matter. The company, known for popular titles such as Madden NFL, The Sims and Battlefield, could announce a deal as soon as next week, said the sources, who asked not to be identified discussing confidential information. JPMorgan Chase is working on a financing package for the buyers, the sources added. A takeover of Electronic Arts would rank among the biggest deals announced so far in 2025 and potentially the largest leveraged buyout of all time, according to data compiled by Bloomberg.
$ ‌Electronic Arts nears takeover by Silver Lake, PIF
$WinkingStudios(WKS)$  ‌Electronic Arts nears takeover by Silver Lake, PIF The video-game maker will release ‘Battlefield 6’ on Oct 10 [NEW YORK] Video-game maker Electronic Arts, is in talks to be taken private by a consortium led by Silver Lake Management, Saudi Arabia’s Public Investment Fund (PIF) and Jared Kushner’s Affinity Partners, according to sources familiar with the matter. The company, known for popular titles such as Madden NFL, The Sims and Battlefield, could announce a deal as soon as next week, said the sources, who asked not to be identified discussing confidential information. JPMorgan Chase is working on a financing package for the buyers, the sources added. A takeover of Electronic Arts would rank among the biggest deals
$WinkingStudios(WKS)$  ‌This Unique SGX Listco Delivers Premium Digital Art for Global Gaming Giants Winking Studios -- rare Singapore play on global scale As a rare SGX-listed company capturing business across the world, Winking works with an impressive 22 of the world's top game developers like EA, Ubisoft, and Sony. Zeus notes Winking is a "global top four game art outsourcing company" in a US$10.9 billion market. Its edge? Low costs from staff mostly in China and Taiwan—average employee cost is US$30.5k a year, half of US rates.Winking recently added a London listing (LSE: WKS) to attract more investors and grow outside Asia. Winking is 64.2% owned by Acer Group, a stake achieved through a combination of its pre-IPO stake, an investment d
$WinkingStudios(WKS)$  ‌This Unique SGX Listco Delivers Premium Digital Art for Global Gaming Giants Winking Studios -- rare Singapore play on global scale As a rare SGX-listed company capturing business across the world, Winking works with an impressive 22 of the world's top game developers like EA, Ubisoft, and Sony. Zeus notes Winking is a "global top four game art outsourcing company" in a US$10.9 billion market. Its edge? Low costs from staff mostly in China and Taiwan—average employee cost is US$30.5k a year, half of US rates.Winking recently added a London listing (LSE: WKS) to attract more investors and grow outside Asia. Winking is 64.2% owned by Acer Group, a stake achieved through a combination of its pre-IPO stake, an investment d

Delivers Premium Digital Art for Global Gaming Giants

Winking Studios -- rare Singapore play on global scale As a rare SGX-listed company capturing business across the world, Winking works with an impressive 22 of the world's top game developers like EA, Ubisoft, and Sony. Zeus notes Winking is a "global top four game art outsourcing company" in a US$10.9 billion market. Its edge? Low costs from staff mostly in China and Taiwan—average employee cost is US$30.5k a year, half of US rates.Winking recently added a London listing (LSE: WKS) to attract more investors and grow outside Asia. Winking is 64.2% owned by Acer Group, a stake achieved through a combination of its pre-IPO stake, an investment during the 2023 IPO, and share acquisitions in 2024 and during the 2024 AIM listing. A S$3.7 billion market cap provider of IT products and services,
Delivers Premium Digital Art for Global Gaming Giants

How Winking Studios is driving business growth through joy a

Winking Studios powers 22 of the world’s top gaming companies, with its CEO Johnny Jan now positioning the company for even stronger global success. When Johnny Jan, founder and CEO of Winking Studios, reflects on the gaming industry, he puts it simply: “In good times or bad, people will always turn to games for entertainment, connection, and escape.” To Johnny, this belief isn’t just a romantic musing.  It is a reality he is intimately familiar with, having run his studios since 1997, progressing to become a game art outsourcing and game development studio offering services to majority of the world’s biggest gaming companies.  Its current client roster spans 22 of the top 25 global gaming firms, including Tencent, Sony, Microsoft, Nexon, and Square Enix. Unlike headline-grabbing
How Winking Studios is driving business growth through joy a
$WinkingStudios(WKS)$  How Winking Studios is driving business growth through joy and entertainment Winking Studios powers 22 of the world’s top gaming companies, with its CEO Johnny Jan now positioning the company for even stronger global success. When Johnny Jan, founder and CEO of Winking Studios, reflects on the gaming industry, he puts it simply: “In good times or bad, people will always turn to games for entertainment, connection, and escape.” To Johnny, this belief isn’t just a romantic musing.  It is a reality he is intimately familiar with, having run his studios since 1997, progressing to become a game art outsourcing and game development studio offering services to majority of the world’s biggest gaming companies.  Its cu
$WinkingStudios(WKS)$  ‌China's Tencent revenue grows 15% in Q2 on strong gaming performance It reported revenue of 184.5 billion yuan (S$32.9 billion), exceeding analyst estimates of 178.5 billion yuan [BEIJING] Tencent reported second-quarter revenue growth of 15 per cent on Wednesday (Aug 13), driven by robust gaming performance and AI-powered business expansion. Gaming remained a key growth driver, with domestic revenue rising 17 per cent to 40.4 billion yuan and international revenue climbing 35 per cent to 18.8 billion yuan. The strong performance was fuelled by flagship titles including Honor of Kings and Dungeon & Fighter Mobile. https://www.businesstimes.com.sg/companies-markets/chinas-tencent-revenue-grows-15-q2-strong-gaming-pe

China's Tencent revenue grows 15% in Q2 on strong gaming per

It reported revenue of 184.5 billion yuan (S$32.9 billion), exceeding analyst estimates of 178.5 billion yuan [BEIJING] Tencent reported second-quarter revenue growth of 15 per cent on Wednesday (Aug 13), driven by robust gaming performance and AI-powered business expansion. Gaming remained a key growth driver, with domestic revenue rising 17 per cent to 40.4 billion yuan and international revenue climbing 35 per cent to 18.8 billion yuan. The strong performance was fuelled by flagship titles including Honor of Kings and Dungeon & Fighter Mobile. https://www.businesstimes.com.sg/companies-markets/chinas-tencent-revenue-grows-15-q2-strong-gaming-performance
China's Tencent revenue grows 15% in Q2 on strong gaming per
$WinkingStudios(WKS)$  ‌Winking Studios 1H2025: M&A strategy fueling growth across a rapidly expanding global gaming market - Strong growth in the Group’s revenue, gross profit and Adjusted EBITDA. - Resilient game outsourcing services demand, with follow-up projects contributing 38.8% of revenue (1H2024: 44.1%). - Healthy balance sheet with cash and cash equivalents and bond investments of US$27.1 million and zero debt as at 30 June 2025 (31 December 2024: US$41.3 million and zero debt). - Largest acquisition to date in Shanghai Mineloader Digital Technology Co., Ltd. (“Mineloader”), one of Asia’s leading game art outsourcing and development studios, in April 2025. Outlook • The Board believes the Asian gaming market is experiencing a st

Winking Studios 1H2025: M&A strategy fueling growth

- Strong growth in the Group’s revenue, gross profit and Adjusted EBITDA. - Resilient game outsourcing services demand, with follow-up projects contributing 38.8% of revenue (1H2024: 44.1%). - Healthy balance sheet with cash and cash equivalents and bond investments of US$27.1 million and zero debt as at 30 June 2025 (31 December 2024: US$41.3 million and zero debt). - Largest acquisition to date in Shanghai Mineloader Digital Technology Co., Ltd. (“Mineloader”), one of Asia’s leading game art outsourcing and development studios, in April 2025. Outlook • The Board believes the Asian gaming market is experiencing a strong recovery, led by mobile gaming, which continues to drive the demand for art outsourcing. • The Group will continue to scale up in Southeast Asia to meet demand with top-ti
Winking Studios 1H2025: M&A strategy fueling growth

Winking Studios 1H2025 Results Briefing on 13 August 2025 (4

Based on a preliminary review of the Group’s unaudited financial statements for 1H2025, Winking Studios expects to report a revenue increase of at least 20% as compared to the six-month period ended 30 June 2024 (“1H2024”) of US$15.2 million. Coupled with continued healthy demand for the Group’s services, the improved revenue performance, which is in line with market expectations, is mainly driven by the contribution from Shanghai Mineloader Digital Technology Co., Ltd. (“Mineloader”), acquired in early April 2025. The Group’s adjusted earnings before interest, taxation, depreciation and amortisation (“Adjusted EBITDA”) in 1H20251 is expected to be higher by a range of between 10% to 20% than 1H20242 of US$2.1 million. It is to be noted that the Company incurred ongoing listing expenses of
Winking Studios 1H2025 Results Briefing on 13 August 2025 (4
$WinkingStudios(WKS)$  ‌Winking Studios 1H2025 Results Briefing on 13 August 2025 (4pm) Based on a preliminary review of the Group’s unaudited financial statements for 1H2025, Winking Studios expects to report a revenue increase of at least 20% as compared to the six-month period ended 30 June 2024 (“1H2024”) of US$15.2 million. Coupled with continued healthy demand for the Group’s services, the improved revenue performance, which is in line with market expectations, is mainly driven by the contribution from Shanghai Mineloader Digital Technology Co., Ltd. (“Mineloader”), acquired in early April 2025. The Group’s adjusted earnings before interest, taxation, depreciation and amortisation (“Adjusted EBITDA”) in 1H20251 is expected to be higher
$WinkingStudios(WKS)$  ‌Tencent said to study deal for US$15 billion game developer Nexon Shenzhen-based Tencent has reached out to the family of Nexon’s late founder Kim Jung-ju to discuss the possibility of an acquisition Tencent, a Chinese technology and holding company with a global footprint, is reportedly exploring the possibility of acquiring game developer and publisher Nexon. Representatives from the tech company contacted the family of Nexon founder Kim Jung-ju to explore a potential deal, but no concrete terms have been reached and a deal is not guaranteed, according to Bloomberg. Nexon is the South Korean video game developer behind the MapleStory series, a massively multiplayer online role-playing game (MMORPG) that first gained

Tencent said to study deal for US$15 billion game developer

Shenzhen-based Tencent has reached out to the family of Nexon’s late founder Kim Jung-ju to discuss the possibility of an acquisition Tencent, a Chinese technology and holding company with a global footprint, is reportedly exploring the possibility of acquiring game developer and publisher Nexon. Representatives from the tech company contacted the family of Nexon founder Kim Jung-ju to explore a potential deal, but no concrete terms have been reached and a deal is not guaranteed, according to Bloomberg. Nexon is the South Korean video game developer behind the MapleStory series, a massively multiplayer online role-playing game (MMORPG) that first gained popularity in the early 2000s as a traditional PC game. Web3 gaming continues to be a closely watched use case for blockchain technology a
Tencent said to study deal for US$15 billion game developer

Nintendo Switch 2 sales top 3.5 million in first 4 days

The Switch 2 has smashed records to become the fastest-selling console ever after gamers snapped up 3.5 million units in its first four days, Nintendo said on Wednesday (Jun 11). Featuring a bigger screen and more processing power, the console is an upgrade to the original Switch – the third best-selling console of all time. It was released last Thursday to a global swell of fan excitement that included sold-out pre-orders and midnight store openings. The Japanese game giant said the Switch 2 had reached “the highest global sales level for any Nintendo hardware within the first four days”. It also broke industry records, analysts said, beating the first Switch and Sony’s PlayStation 5, which respectively sold 2.7 million and 3.4 million units in their first month. https://www.businesstimes
Nintendo Switch 2 sales top 3.5 million in first 4 days
$WinkingStudios(WKS)$  ‌Nintendo Switch 2 sales top 3.5 million in first 4 days The Switch 2 has smashed records to become the fastest-selling console ever after gamers snapped up 3.5 million units in its first four days, Nintendo said on Wednesday (Jun 11). Featuring a bigger screen and more processing power, the console is an upgrade to the original Switch – the third best-selling console of all time. It was released last Thursday to a global swell of fan excitement that included sold-out pre-orders and midnight store openings. The Japanese game giant said the Switch 2 had reached “the highest global sales level for any Nintendo hardware within the first four days”. It also broke industry records, analysts said, beating the first Switch and
$WinkingStudios(WKS)$  ‌NetEase shares near record high as China’s Gen Z embraces games https://fortune.com/asia/2025/05/29/netease-shares-near-record-highs-china-gen-z/ NetEase shares are closing in on their first new all-time high in over four years, as a wave of youthful consumerism adds to a host of positives for China’s game stocks. Hong Kong-listed shares of the company behind hits like Eggy Party are now less than 3% away from their 2021 record. The stock ranks among the top gainers this year on indexes of Chinese tech and global game companies. Chinese gamemakers are benefiting as younger consumers snap up creature comforts in a slowing economy. In addition, they’re getting help from an improved domestic regulatory and competitive env

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