Winking Studios
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‌Game developer targets London for dual listing to expand We

https://www.cityam.com/game-developer-targets-london-for-dual-listing-to-expand-western-reach/ Winking Studios has grown into a powerhouse in game art outsourcing, ranking third in Asia and fourth globally in revenue. Winking Studios, a Singapore-based game development giant, has announced plans to list on the London Stock Exchange’s AIM market, as it looks to strengthen its foothold in Western markets. Already listed on Singapore’s Catalist board, Winking says the dual listing will allow it to tap into the UK’s capital-rich tech investor pool and drive growth in the “fast-growing industry”. Founded in 2004 by chief executive Johnny Jan, Winking Studios has grown into a powerhouse in game art outsourcing, ranking third in Asia and fourth globally in revenue. With nine offices across Asia a
‌Game developer targets London for dual listing to expand We
$WinkingStudios(WKS)$  ‌Game developer targets London for dual listing to expand Western reach https://www.cityam.com/game-developer-targets-london-for-dual-listing-to-expand-western-reach/ Winking Studios has grown into a powerhouse in game art outsourcing, ranking third in Asia and fourth globally in revenue. Winking Studios, a Singapore-based game development giant, has announced plans to list on the London Stock Exchange’s AIM market, as it looks to strengthen its foothold in Western markets. Already listed on Singapore’s Catalist board, Winking says the dual listing will allow it to tap into the UK’s capital-rich tech investor pool and drive growth in the “fast-growing industry”. Founded in 2004 by chief executive Johnny Jan, Winking Stu
$WinkingStudios(WKS)$  ‌Winking Studios to implement dividend policy of about 5% to 15% of its annual earnings https://www.theedgesingapore.com/news/company-news/winking-studios-implement-dividend-policy-about-5-15-its-annual-earnings Catalist-listed Winking Studios announced, on Oct 25, that it intends to adopt a "conservative" annual dividend policy that will pay out approximately 5% to 15% of its annual distributable profits. The policy will take effect only upon the company’s proposed dual listing on the AIM Market of the London Stock Exchange (LSE). The admission is expected to take place before Dec 31 this year. According to Winking Studios, the proposed policy comes as it seeks to create long-term value and returns for its shareholders

Winking Studios to implement dividend policy of about 5% to

https://www.theedgesingapore.com/news/company-news/winking-studios-implement-dividend-policy-about-5-15-its-annual-earnings Catalist-listed Winking Studios announced, on Oct 25, that it intends to adopt a "conservative" annual dividend policy that will pay out approximately 5% to 15% of its annual distributable profits. The policy will take effect only upon the company’s proposed dual listing on the AIM Market of the London Stock Exchange (LSE). The admission is expected to take place before Dec 31 this year. According to Winking Studios, the proposed policy comes as it seeks to create long-term value and returns for its shareholders.
Winking Studios to implement dividend policy of about 5% to

Completion of Gaming Services Group, Keywords Studios, Acqui

EQT and Keywords Studios are pleased to announce that the investor group led by EQT, together with Canada Pension Plan Investment Board (CPP Investments) and Temasek, has completed its previously announced acquisition of Keywords Studios, the leading international video games service provider. Keywords Studios’ ordinary shares have now ceased trading on the AIM market and the company has been delisted from the London Stock Exchange. https://eqtgroup.com/news/2024/eqt-together-with-cpp-investments-and-temasek-and-keywords-studios-announce-acquisition-completion/
Completion of Gaming Services Group, Keywords Studios, Acqui
$WinkingStudios(WKS)$  ‌Completion of Gaming Services Group, Keywords Studios, Acquisition by EQT, together with CPP Investments and Temasek EQT and Keywords Studios are pleased to announce that the investor group led by EQT, together with Canada Pension Plan Investment Board (CPP Investments) and Temasek, has completed its previously announced acquisition of Keywords Studios, the leading international video games service provider. Keywords Studios’ ordinary shares have now ceased trading on the AIM market and the company has been delisted from the London Stock Exchange. https://eqtgroup.com/news/2024/eqt-together-with-cpp-investments-and-temasek-and-keywords-studios-announce-acquisition-completion/
$WinkingStudios(WKS)$  ‌Gaming Services Provider, Keywords Studios, agrees to £2.1bn takeover led by EQT (with consortium that includes Temasek) The Swedish private equity giant has teamed with CPP Investments and Temasek to buy the Dublin-based business, which is listed on the London Stock Exchange’s Alternative Investment Market. The board of Keywords has accepted an offer of 2,450 pence a share, marking a 67% premium over the company’s closing price of 1,470 pence on 17 May, the last business day before the offer period began. The deal represents a multiple of approximately 15.9 times Keywords Studios’ adjusted Ebitda for 2023 of £139m. The consortium, through its bidco, said that it believes “growth can be unlocked, at a greater pace, by

Keywords Studios, agrees to £2.1bn takeover led by EQT

The Swedish private equity giant has teamed with CPP Investments and Temasek to buy the Dublin-based business, which is listed on the London Stock Exchange’s Alternative Investment Market. The board of Keywords has accepted an offer of 2,450 pence a share, marking a 67% premium over the company’s closing price of 1,470 pence on 17 May, the last business day before the offer period began. The deal represents a multiple of approximately 15.9 times Keywords Studios’ adjusted Ebitda for 2023 of £139m. The consortium, through its bidco, said that it believes “growth can be unlocked, at a greater pace, by expanding into adjacent media and entertainment end-markets and fast-growing technologies”. It added: “The global gaming services sector is characterised by constant change and innovation, acce
Keywords Studios, agrees to £2.1bn takeover led by EQT

‌“China’s K-pop moment”: Wukong’s global success

‌$WinkingStudios(WKS)$ ‌ https://restofworld.org/2024/wukong-china-gaming-strategy/ China is changing its long-critical stance thanks to the smash hit, according to Chinese game developers and industry analysts. Chinese game Black Myth: Wukong has become a global hit. State media has embraced Wukong’s success and hailed games as a soft power export.
‌“China’s K-pop moment”: Wukong’s global success
$WinkingStudios(WKS)$  ‌“China’s K-pop moment”: Wukong’s global success sparks government embrace of video games as soft power https://restofworld.org/2024/wukong-china-gaming-strategy/ China is changing its long-critical stance thanks to the smash hit, according to Chinese game developers and industry analysts. Chinese game Black Myth: Wukong has become a global hit.
$WinkingStudios(WKS)$  ‌Black Myth: Wukong stirs China’s gaming industry as a fierce “arms race” looms https://kr-asia.com/black-myth-wukong-stirs-chinas-gaming-industry-as-a-fierce-arms-race-looms Black Myth: Wukong’s success has triggered a new era of competition in China’s gaming industry, leaving game companies scrambling for strategy. The summer game season came and went, but the buzz around Black Myth: Wukong lingers, prompting gamers and industry insiders alike to rethink what’s next in the evolving world of video games. As the first Chinese-developed AAA game to take the spotlight, Black Myth: Wukong reshaped the summer landscape. But for the country’s major game studios, the season played out differently. Some of the biggest names, a

Black Myth: Wukong stirs China’s gaming industry as a fierce

https://kr-asia.com/black-myth-wukong-stirs-chinas-gaming-industry-as-a-fierce-arms-race-looms Black Myth: Wukong’s success has triggered a new era of competition in China’s gaming industry, leaving game companies scrambling for strategy. The summer game season came and went, but the buzz around Black Myth: Wukong lingers, prompting gamers and industry insiders alike to rethink what’s next in the evolving world of video games. As the first Chinese-developed AAA game to take the spotlight, Black Myth: Wukong reshaped the summer landscape. But for the country’s major game studios, the season played out differently. Some of the biggest names, anticipating the game’s monumental influence, chose caution. Major releases and marketing plans were shelved to avoid clashing with the surge in traffic
Black Myth: Wukong stirs China’s gaming industry as a fierce

Winking Studios Launches GenMotion.AI to Revolutionize 3D An

Winking Studios unveiled its new GenMotion.AI application at the next@acer global press conference in Berlin, Germany. The cutting-edge tool, developed by Winking's AI Research Lab, is designed for professional animators and game production, leveraging AI to generate 3D game animations using text descriptions. GenMotion.AI streamlines the creation process of detailed 3D art with its advanced customization features tailored to meet specific animation requirements. Future updates  will expand the tool's reach, making it accessible to both seasoned professionals and amateur creators. Key Features of GenMotion.AI: > High-Quality Training Data: GenMotion.AI is powered by high-quality training data, specifically curated to meet the demands of the gaming industry, ensuring precise and acc
Winking Studios Launches GenMotion.AI to Revolutionize 3D An
$WinkingStudios(WKS)$  ‌Winking Studios Launches GenMotion.AI to Revolutionize 3D Animation Design Winking Studios unveiled its new GenMotion.AI application at the next@acer global press conference in Berlin, Germany. The cutting-edge tool, developed by Winking's AI Research Lab, is designed for professional animators and game production, leveraging AI to generate 3D game animations using text descriptions. GenMotion.AI streamlines the creation process of detailed 3D art with its advanced customization features tailored to meet specific animation requirements. Future updates will expand the tool's reach, making it accessible to both seasoned professionals and amateur creators. Key Features of GenMotion.AI: > High-Quality Training Data: Gen

Winking Studios' CEO interview by JOYFUL Investors

Watch the full video interview here: https://youtu.be/_1O0yc6KF-g?si=cpKwhyUUTyKT7bYe
Winking Studios' CEO interview by JOYFUL Investors

KGI: Winking Studios Limited (revised target price of S$0.35

We reiterate our OUTPERFORM recommendation and a revised target price of S$0.35 based on a DCF valuation method. Growth through acquisition • Continued M&A strategy to drive inorganic growth. Since its IPO, Winking Studios has strategically expanded its presence in Asia through the acquisition of two art outsourcing studios in Taiwan and Malaysia. This aligns with the company’s broader strategy of utilizing mergers and acquisitions to strengthen its position as a market leader in the art outsourcing industry. Its successful placement of new shares further supports its ongoing efforts to grow its market position through strategic acquisitions. • Organic growth in the Japanese market. 1H24 revenue grew 7.1% YoY to US15.2mn from US$14.2mn in 1H23, driven by a surge in orders from both its
KGI: Winking Studios Limited (revised target price of S$0.35
$WinkingStudios(WKS)$  ‌KGI: Winking Studios Limited (revised target price of S$0.35) (WKS SP/WKS.SI) We reiterate our OUTPERFORM recommendation and a revised target price of S$0.35 based on a DCF valuation method. Growth through acquisition • Continued M&A strategy to drive inorganic growth. Since its IPO, Winking Studios has strategically expanded its presence in Asia through the acquisition of two art outsourcing studios in Taiwan and Malaysia. This aligns with the company’s broader strategy of utilizing mergers and acquisitions to strengthen its position as a market leader in the art outsourcing industry. Its successful placement of new shares further supports its ongoing efforts to grow its market position through strategic acquisiti
$WinkingStudios(WKS)$  ‌UOB Kay Hian: Winking Studios (WKS SP/ BUY / TP S$0.38) *Game-changing moves ahead to accelerate growth; Raise target price by 9%* Analyst: Heidi Mo (UOBKH) *1H24 earnings below expectations* WKS reported 1H24 revenue of US$15m (+7% yoy) and core net profit of US$1.2m (-34% yoy), forming 47% and 28% of our full year forecasts respectively. Core earnings miss came from weaker margins (-3ppt yoy) from post-acquisition integration and higher marketing exp (+86% yoy). Excluding acquisitions, GPM was stable yoy at 30%. *Revenue grew 11% yoy in local currencies* from increased orders across both Art Outsourcing (+7% yoy) and Game Development (+8% yoy) segments. *Robust 2H24 pipeline* with ~US$10m of indicative bookings as o

UOB Kay Hian: Winking Studios (WKS SP/ BUY / TP S$0.38)

*Game-changing moves ahead to accelerate growth; Raise target price by 9%* Analyst: Heidi Mo (UOBKH) *1H24 earnings below expectations* WKS reported 1H24 revenue of US$15m (+7% yoy) and core net profit of US$1.2m (-34% yoy), forming 47% and 28% of our full year forecasts respectively. Core earnings miss came from weaker margins (-3ppt yoy) from post-acquisition integration and higher marketing exp (+86% yoy). Excluding acquisitions, GPM was stable yoy at 30%. *Revenue grew 11% yoy in local currencies* from increased orders across both Art Outsourcing (+7% yoy) and Game Development (+8% yoy) segments. *Robust 2H24 pipeline* with ~US$10m of indicative bookings as of 13 Aug to be fulfilled by end-24. *S$26.5m net proceeds from Jul placement to fund future acquisitions* WKS has completed 2 ea
UOB Kay Hian: Winking Studios (WKS SP/ BUY / TP S$0.38)

Tencent-backed ‘Wukong’ makes game history in first-day rush

A CHINESE-MADE game backed by Tencent Holdings has become the fourth most popular title ever on Steam within hours of its launch, an unusually rapid ascent that may help seal its place in industry lore. Black Myth: Wukong, an action-adventure title based on the antics of the fabled Monkey King, garnered more than 1.4 million concurrent players on Steam shortly after its global debut on Tuesday (Aug 20). That surpassed the popularity of other much-hyped single-player titles like Cyberpunk 2077 and Elden Ring, according to data tracker SteamDB. It ranked just above Dota 2 and Lost Ark by peak concurrent players, which counts the number of people playing a game at one time around the world. The strong first-day performance may help shore up expectations that China’s US$40 billion-plus gaming
Tencent-backed ‘Wukong’ makes game history in first-day rush

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