Roblox Corporation (NYSE: RBLX), a global platform bringing millions of people together through shared experiences, today released certain key metrics for the month of December 2022.
December 2022 Key Metrics
- Daily active users (DAUs) were 61.5 million, up 18% year-over-year.
- Hours engaged were 4.7 billion, up 21% year-over-year.
- Estimated revenue was between $189 million and $199 million, a decline of between 1% - 6% year-over-year.1
- Estimated bookings were between $430 million and $439 million, up 17% - 20% year-over-year.1
- Estimated average bookings per daily active user (ABPDAU) were between $6.99 and $7.14, which represents a year-over-yearchange of -1% - +1%.1
Roblox estimates that the impact of foreign currency fluctuations led to a reduction of approximately 1% in the year-over-year growth rate for December 2022 revenue and 2% - 3% in the year-over-year growth rate for December 2022 bookings. Thus, on a constant currency basis, the company estimates its year-over-year December 2022 revenue decline would have been between -5% - 0%, its year-over-year December 2022 bookings growth would have been 20% - 22% and its year-over-year December 2022 ABPDAU growth rate would have been 1% - 3%.
Discontinuation of Monthly Key Metrics Releases
Following the expected release of our March 2023 monthly metrics in April 2023, the Company will cease publishing monthly metrics. By April, Roblox will have published monthly metrics over our first eight quarters as a public company. While the company thinks that has provided incremental information to investors regarding the seasonality of the business, Roblox have decided to cease providing monthly metrics to align its reporting cadence with its value of taking the long view. Key metrics will continue to be published on a quarterly basis aligned with the Company’s other quarterly disclosures, including its shareholder letter and other quarterly publications.
Roblox shares jumped 15% in premarket trading.