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Tencent’s Quarterly Profit Jumps 82% as Key Gaming Unit Accelerates

Tiger Newspress08-14

Tencent beat second-quarter top and bottom line estimates as growth in its key gaming division accelerated.

Here’s how Tencent did in the June quarter against LSEG consensus estimates:

  • Revenue: 161.12 billion Chinese yuan ($22.5 billion) versus 160.77 billion yuan expected.

  • Profit attributable to equity holders of the company: 47.63 billion Chinese yuan versus 39.95 billion yuan expected.

Revenue was up 8% year-on-year while profit rose 82%.

Tencent ADRs slumped 3% in morning trading.

After suffering its first ever annual revenue decline in 2022, Tencent has been looking to reaccelerate growth in its core gaming business.

Investors have rewarded the company so far, with shares up around 28% this year as of Tuesday. That’s in part thanks to the excitement around a new game called Dungeon & Fighter Mobile (DnF Mobile) which is produced by South Korean firm Nexon and distributed in China by Tencent.

DnF Mobile has been dominating the top grossing game charts in China, and investors are hoping Tencent could reap the benefits of its popularity for years to come, as it did with Honor of Kings.

Tencent said its China games business brought in revenue of 34.6 billion yuan in the second quarter, a 9% year-on-year rise. That was faster than the 3% growth seen in the first quarter of the year. Tencent attributed the performance to increased sales from Valorant and the “successful launch” of DnF Mobile.

“DnF Mobile, a newly released game, reactivated millions of IP (intellectual property) fans and is retaining players well, positioning it to become our next evergreen major hit,” Tencent said in its earnings release.

International games revenue also rose 9% versus the year ago period to 13.9 billion yuan.

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