U: Why I Turned Bearish
Unity's reputation is destroyed, and there is a mass outcry by nearly every indie game dev. The install fees are simply not possible to implement in a reasonable way, and they have not answered any questions as to how they will calculate these install metrics. Of course, subhuman 'businessmen' who only hear 'money, money, money'(even though this will lose them money in the long run) and ignore the innumerable red flags will never understand.
1) Don't believe me? All of Unity's top executives sold millions of dollars worth of stock within the past ~2 months before the news broke.
2) Changing the TOS retroactively for all versions when before they claimed that you would be able to stay on the version of the TOS your Unity version had is a massive breach of trust and potentially illegal, and lawsuits are on their way right now.
3) It is simply impossible for Unity to implement the per-install fees the way they say it will, since they would need to track information that would violate the EU's privacy laws. If they aren't violating the EU's laws, they cannot harvest user information that would allow them to track downloads without user consent - period.
4) Mobile games, which are a very significant genre for Unity, are harmed the most, since they have low earnings per user, on the order of dollars/install. Killing an entire genre, one which Unity is known for, is obviously not a good idea. $Unity Software Inc.(U)$
Unity Software headquarters in San Francisco
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- phillsol·2023-09-20TOPThe feed aren’t as bad as you think (atleast for indie game devs) when you actually read the policies. Your game needs to be making over $200,000 in a span of 12 months for game devs to be actually paying the fees. So for example, if you made $150,000 in one year, and the next year you also made $150,000, so total of $300,000 in two years, you owe Unity nothing. Free games are not charged a single penny until they start making over $200,000 in 12 months. These charges only start after the date they have announced for these policies to be intergrated. This means all games that have been released before that date will not be charged for previous installs. So what this really is hurting in the grand scheme of things are the big game dev companies which are basically all willing to pay that amount. The bad side for game devs is mainly the trust issue. The Unity Editor is known to have bugs and issues as well as basically unwanted features that have been released over the years.1Report
- phillsol·2023-09-20TOPI also forgot to mention that the policy states you have to be making $200,000USD AND have atleast 200,000 installs which only applies after the policies are effective.LikeReport
