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$Unity Software Inc.(U)$ Many game companies take a 'right tool for the job' approach. They will use Unity for one game and Unreal for another. if their work schedule happens to change that year depending on the type of game they are working on, then the revenue they get from the product they are making through Unity may drop below 100k, even though they are still using Unity. so software has cycles too.
$Unity Software Inc.(U)$ Many game companies take a 'right tool for the job' approach. They will use Unity for one game and Unreal for another. if their work schedule happens to change that year depending on the type of game they are working on, then the revenue they get from the product they are making through Unity may drop below 100k, even though they are still using Unity. so software has cycles too.

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