Winking IPO

Winking Studios Limited (“Winking”) is an art outsourcing and game development studio that provides end-to-end art outsourcing and game development services across various platforms such as console, PC, online and handheld content for the video games industry. The company was founded in 2004 by Mr. Johnny Jan (Executive Chairman and CEO) and has over 20 years of established track record.

Winking has more than 700 highly skilled workforce of art talents, designers and scriptwriters. The company has developed more than 8 self-developed games, as well as 13 internationally renowned third-party games such as New World by Amazon Games; Madden NFL 22 by Electronic Arts; Assassin’s Creed Valhalla by Ubisoft and Identity V by NetEase.

Winking has three key business segments:

  1. Art Outsourcing Segment where digital art assets are developed including 2D concept art, 3D modelling, 2D animation, 3D animation and visual effects;

  2.  

    Game Development Segment, where game development services are created including programming, development, design and script writing of games; and

  3.  

    Global Publishing and Other Services Segment, where internally produced game products as well as third-party game developers on global game platforms including PlayStation, Switch and Steam, are established.

 As of FY2022, Art Outsourcing Segment contributed 89.9% to the total revenue, with the remaining 9.1% and 1.0% contributed by Game Development Segment Global Publishing and Other Services Segment respectively.

PRC and Hong Kong have the largest revenue contribution of 51.6%, followed by Korea, Taiwan and USA with 19.6%, 15.3%, 9.7% respectively. 

Competitive Strengths

 Game art outsourcing capabilities

Winking possessed comprehensive game development knowledge and expertise as well as strong data security management system. The company enjoy strong international brand recognition, with collaboration with 19 of the top 25 global game development companies. This includes miHoYo, the developer of hit multiplayer video game Genshin Impact, NetEase, NCSOFT, Gamania, Ubisoft Shanghai and Rayark International. 

As an art outsourcing service provider, the company is able to offer a full suite of art asset creation services, covering 2D character art and scene art, 3D modelling, animation and other related game art assets. This makes Winking an end-to-end game development studio, with the requisite know-how, expertise and capabilities to handle the full game development cycle.

Winking has an established partnership with three of the major game publishing platforms, namely, Sony, Microsoft and Nintendo. This has been in place for a number of years, resulting in a strong reputation among its customers.

Growth Plans in Asia

Winking is the third largest art outsourcing and game development studios in Asia, and fourth in the world, according to Independent Market Report from China Insights Consultancy

With offices and teams predominantly based in Singapore, Taiwan and China, Winking is able to tap on additional business and growth opportunities in the Asian markets, putting them at a competitive advantage over their US and European competitors.

As part of its expansion plans, Winking is expected to significantly grow its existing headcount of 700 skilled art workers by establishing operations in Malaysia and Philippines. This will help Winking to overcome its constraints in the availability of skilled workers, as well as ensure strong revenue growth in the coming years.

The company is also pursuing an M&A strategy to acquire smaller design studios in Asia, as well as explore AI capabilities in its art outsourcing segment.

As seen in the latest Apple iPhone15, mobile gaming is expected to receive a strong boost with the powerful A17 Pro silicon and new GPU. This will raise the bar for game graphics, leading to increased spending on game art. As a leading game art outsourcing studio, Winking will be a strong beneficiary of the rise in mobile gaming. The global game art outsourcing industry is already growing rapidly, from $1.5 billion in 2017 to $3.4 billion in 2022, and is expected to grow at 13.4% in the future.

Backed by Acer

Winking is majority owned by Acer Gaming, part of the Acer group of companies. This has enabled Winking to tap into an extensive network of relationships in the game development and art outsourcing industries, as well as an in-depth understanding of the gaming industry in Asia. To maintain its 51% stake in Winking, Acer will subscribe an additional $2.2m in the IPO, demonstrating confidence in the potential of Winking.

Financial Highlights

Revenue increased 3.4% to US$24.5 million in FY2022 mainly due to the increase in revenue from Art Outsourcing Segment. For the latest 1Q2023, revenue increased by 6.0% to US$6.4 million in 1Q2023, as a result of increased contribution from the Game Development Segment.

Profit fell 67.1% to US$1.04 million in FY2022. This is mainly due to the suspension of publication license grants to game developers in the PRC in late 2021, as well as higher expenses of US$0.9 million in relation to the IPO listing exercise.

For the latest 1Q2023, profit decreased by 11.0% to US$0.56 million compared to 1Q2022. This is due to an increase in distribution and marketing expenses, as well as higher expenses of US$0.3 million in relation to the IPO listing exercise.

 

Term sheet of Winking Studios Limited

(Source: PrimePartners Corporate Finance)

Disclaimer: Investing carries risk. This is not financial advice. The above content should not be regarded as an offer, recommendation, or solicitation on acquiring or disposing of any financial products, any associated discussions, comments, or posts by author or other users should not be considered as such either. It is solely for general information purpose only, which does not consider your own investment objectives, financial situations or needs. TTM assumes no responsibility or warranty for the accuracy and completeness of the information, investors should do their own research and may seek professional advice before investing.

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  • Bryanboy93
    ·2023-11-14
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    Gaming Industry not at its highs now. I'm fact very much past it's peak. Only catalyst for this company is merger or takeover from another major publisher. From the looks of it, their IPs don't seem strong. 2D and 3D modelling sounds like someone off fiver can do it if not seems like something generative AI can replicate in the next few years. Nonetheless, good to see new companies listing on our exchange. All the best!
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  • zetora420
    ·2023-11-09
    How do we take part in Winking IPO exercise ? Can we buy shares between now and November 19th ? Please kindly advise. Thank you!
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    • zetora420Replying tozalt2021
      Thanks for the heads up, Zalt2021.
      2023-11-14
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    • zalt2021
      @zetora420 You can see this IPO under Portfolio -> IPO -> SG. Think it closes tomorrow 6pm
      2023-11-13
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  • zetora420
    ·2023-11-14
    Winking Studio is HQ'd in China. Given the pervasive regulatory uncertainties in Mainland China, the potential across-the-board dilutions of Shareholders' equity due to future fund-raising activities into Generative AI and other businesses, one needs to do a thorough, proper due diligence, etc, etc. Winking Studio is a solid, great gaming company with impressive track records and has successfully worked on some of the world's best-selling online games. But nonetheless, one still needs to do his/her own due diligence, etc.
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  • zetora420
    ·2023-11-14
    @MilkTeaBro I will take your cues under advisement. Something for me to carefully ponder as well. Thanks.
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  • MilkTeaBro
    ·2023-11-09
    Anyone is interested in this counter IPO?
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    • MilkTeaBroReplying tozetora420
      I considered it for days then I decided to give up. I want to keep my discipline, 1 if I don't want to hold it for years I don't buy it; 2 I don't buy Catalist board stock, bad liquidity.
      2023-11-14
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    • zetora420
      @MilkTeaBro What is your take on Winking Studio's IPO on Catalyst ?
      2023-11-14
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  • zetora420
    ·2023-11-14
    @MilkTeaBro I will take your cues under advisement. Something for me to ponder carefully. Thanks.
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  • cowmoos
    ·2023-11-14
    Too risky
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